Splinter Cell Conviction

[postlink]http://gamespcdemos.blogspot.com/2010/03/splinter-cell-conviction-game-pc-demos.html[/postlink]http://www.youtube.com/watch?v=gfF7kBVkSCIendofvid
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Splinter Cell: Conviction introduces a number of new gameplay features to the series. One of which is the "Mark and Execute" feature, which allows the player to mark specific targets, such as enemies or objects, and shoot them when they burst through a door or window. The player can choose to prioritize these targets, so that, for example, he could distract one guard by shooting out a light in his vicinity and then take out another guard. Another new feature is the "Last Known Position", which occurs when the player breaks the line of sight of an alerted guard. This creates a visual silhouette of where the guard thinks Sam is, allowing the player to strategically flank his enemies. Main target subjects can use the player's abilities against them. The player can be taken hostage by the subject. If this happens in co-op mode, the hostage's partner can neutralize the subject by any means necessary, possibly even by lethal means.[3]
Other new features include the ability to interrogate characters in real-time and use objects in the surrounding environment against them. A crowd mechanic has been introduced, allowing Sam to vanish within a crowd if under pursuit. The environment is also used to project mission objectives and key plot points onto walls in order to keep the player immersed in the gameplay during the narrative.
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